Returning to the toolset for the first time in ages...I wanted to go for something epic...so I began work on the Forlorn Tower endsequence. I've cut most of the cutscene bars out to avoid spoilers, but I liked the feel of the area already too much not to share!
The mountain on the right-hand side in the second screenshot is going to be Shadowfall...once I can summon the patience to make a 0.1 replica of all the buildings. Creating a 'tower' outside area was fraught with problems, number one among which was the stretched textures. Obviously building the cliffs up a bit, changing angles etc can help towards that...but tbh...it's a tower, it has to be pretty vertical. I was pleasantly surprised with the last screenshot, because the stretching actually gives an impression of speed and falling when the static camera's at that angle. Yeah....deliberate artistic decision...hmm...
4 comments:
Whoa, that's pretty cool.
I know there's no way to prevent the stretched textures, but for a kind of Vertigo feel, it surprisingly does the job well.
I admit it was creative.
Thanks, Phoenixus...unsurpisingly, there won't be any horizontal shots of the Tower ingame! Massive acclaim should go to whoever can prevent stretching on textures...
love those first 2 shots - very creative!
there are cliff placeables you can use which have the texture pasted on them. I use them in DA2. they scale well, and don;t look too stretched out
http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=225
Wyrin-cheers for the advice. I'll give those a try, at least so I can maybe have a distant shot of the tower...
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